Video Games Advertising 2020 Global Market Analysis, Company Profiles and Industrial Overview Research Report Effect of COVID-19 Forecasting to 2026 1
“Video Games Advertising Market”
A new market study, titled “Global Video Games Advertising Market Upcoming Trends, Growth Drivers and Challenges” has been featured on WiseGuyReports.

Latest Market Analysis Research Report on “Video Games Advertising Market” has been added to Wise Guy Reports database.

Introduction

“Video Games Advertising Market”

Video Games Advertising market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Video Games Advertising market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

 

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Key Players of Global Video Games Advertising Market =>

  • BrightRoll
  • Flurry
  • Google
  • InMobi
  • AppNexus
  • Byyd
  • Fiksu
  • IAD
  • Kiip
  • Matomy Media
  • Millennial Media
  • Platform One
  • MobPartner
  • MoPub
  • Tapjoy
  • SpotXchange
  • Tremor Video
  • TubeMogul

 

Market segment by Type, the product can be split into

Reward-Based Video Game Advertising

Banner Video Game Advertising

Native Video Game Advertising

 

Market segment by Application, split into

Commercial

Service Industry

Manufacturing Industry

Others

 

Based on regional and country-level analysis, the Video Games Advertising market has been segmented as follows:

North America

United States

Canada

Europe

Germany

France

U.K.

Italy

Russia

Nordic

Rest of Europe

Asia-Pacific

China

Japan

South Korea

Southeast Asia

India

Australia

Rest of Asia-Pacific

Latin America

Mexico

Brazil

Middle East & Africa

Turkey

Saudi Arabia

UAE

Rest of Middle East & Africa

 

In the competitive analysis section of the report, leading as well as prominent players of the global Video Games Advertising market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

 

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Major Key Points of Global Video Games Advertising Market

1 Report Overview

2 Global Growth Trends

3 Competition Landscape by Key Players

4 Video Games Advertising Breakdown Data by Type (2015-2026)

5 Video Games Advertising Breakdown Data by Application (2015-2026)

11 Key Players Profiles

11.1 BrightRoll

11.1.1 BrightRoll Company Details

11.1.2 BrightRoll Business Overview

11.1.3 BrightRoll Video Games Advertising Introduction

11.1.4 BrightRoll Revenue in Video Games Advertising Business (2015-2020))

11.1.5 BrightRoll Recent Development

11.2 Flurry

11.2.1 Flurry Company Details

11.2.2 Flurry Business Overview

11.2.3 Flurry Video Games Advertising Introduction

11.2.4 Flurry Revenue in Video Games Advertising Business (2015-2020)

11.2.5 Flurry Recent Development

11.3 Google

11.3.1 Google Company Details

11.3.2 Google Business Overview

11.3.3 Google Video Games Advertising Introduction

11.3.4 Google Revenue in Video Games Advertising Business (2015-2020)

11.3.5 Google Recent Development

11.4 InMobi

11.4.1 InMobi Company Details

11.4.2 InMobi Business Overview

11.4.3 InMobi Video Games Advertising Introduction

11.4.4 InMobi Revenue in Video Games Advertising Business (2015-2020)

11.4.5 InMobi Recent Development

11.5 AppNexus

11.5.1 AppNexus Company Details

11.5.2 AppNexus Business Overview

11.5.3 AppNexus Video Games Advertising Introduction

11.5.4 AppNexus Revenue in Video Games Advertising Business (2015-2020)

11.5.5 AppNexus Recent Development

11.6 Byyd

11.6.1 Byyd Company Details

11.6.2 Byyd Business Overview

11.6.3 Byyd Video Games Advertising Introduction

11.6.4 Byyd Revenue in Video Games Advertising Business (2015-2020)

11.6.5 Byyd Recent Development

11.7 Fiksu

11.7.1 Fiksu Company Details

11.7.2 Fiksu Business Overview

11.7.3 Fiksu Video Games Advertising Introduction

11.7.4 Fiksu Revenue in Video Games Advertising Business (2015-2020)

11.7.5 Fiksu Recent Development

11.8 IAD

11.8.1 IAD Company Details

11.8.2 IAD Business Overview

11.8.3 IAD Video Games Advertising Introduction

11.8.4 IAD Revenue in Video Games Advertising Business (2015-2020)

11.8.5 IAD Recent Development

11.9 Kiip

11.9.1 Kiip Company Details

11.9.2 Kiip Business Overview

11.9.3 Kiip Video Games Advertising Introduction

11.9.4 Kiip Revenue in Video Games Advertising Business (2015-2020)

11.9.5 Kiip Recent Development

11.10 Matomy Media

11.10.1 Matomy Media Company Details

11.10.2 Matomy Media Business Overview

11.10.3 Matomy Media Video Games Advertising Introduction

11.10.4 Matomy Media Revenue in Video Games Advertising Business (2015-2020)

11.10.5 Matomy Media Recent Development

11.11 Millennial Media

10.11.1 Millennial Media Company Details

10.11.2 Millennial Media Business Overview

10.11.3 Millennial Media Video Games Advertising Introduction

10.11.4 Millennial Media Revenue in Video Games Advertising Business (2015-2020)

10.11.5 Millennial Media Recent Development

11.12 Platform One

10.12.1 Platform One Company Details

10.12.2 Platform One Business Overview

10.12.3 Platform One Video Games Advertising Introduction

10.12.4 Platform One Revenue in Video Games Advertising Business (2015-2020)

10.12.5 Platform One Recent Development

11.13 MobPartner

10.13.1 MobPartner Company Details

10.13.2 MobPartner Business Overview

10.13.3 MobPartner Video Games Advertising Introduction

10.13.4 MobPartner Revenue in Video Games Advertising Business (2015-2020)

10.13.5 MobPartner Recent Development

11.14 MoPub

10.14.1 MoPub Company Details

10.14.2 MoPub Business Overview

10.14.3 MoPub Video Games Advertising Introduction

10.14.4 MoPub Revenue in Video Games Advertising Business (2015-2020)

10.14.5 MoPub Recent Development

11.15 Tapjoy

10.15.1 Tapjoy Company Details

10.15.2 Tapjoy Business Overview

10.15.3 Tapjoy Video Games Advertising Introduction

10.15.4 Tapjoy Revenue in Video Games Advertising Business (2015-2020)

10.15.5 Tapjoy Recent Development

11.16 SpotXchange

10.16.1 SpotXchange Company Details

10.16.2 SpotXchange Business Overview

10.16.3 SpotXchange Video Games Advertising Introduction

10.16.4 SpotXchange Revenue in Video Games Advertising Business (2015-2020)

10.16.5 SpotXchange Recent Development

11.17 Tremor Video

10.17.1 Tremor Video Company Details

10.17.2 Tremor Video Business Overview

10.17.3 Tremor Video Video Games Advertising Introduction

10.17.4 Tremor Video Revenue in Video Games Advertising Business (2015-2020)

10.17.5 Tremor Video Recent Development

11.18 TubeMogul

10.18.1 TubeMogul Company Details

10.18.2 TubeMogul Business Overview

10.18.3 TubeMogul Video Games Advertising Introduction

10.18.4 TubeMogul Revenue in Video Games Advertising Business (2015-2020)

10.18.5 TubeMogul Recent Development

 

12 Analyst’s Viewpoints/Conclusions

 

13 Appendix

 

NOTE : Our team is studying Covid-19 and its impact on various industry verticals and wherever required we will be considering Covid-19 footprints for a better analysis of markets and industries. Cordially get in touch for more details.

 

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