Keeping the attention of a generation raised around gadgets and gizmos that provide a high level of stimulus is a challenge. Getting youth to take a break from iPads and smartphones seems to be an uphill task for teachers and instructors alike.
Kwasi Aggor who works in the EdTech industry believes that the education sector should adopt new technology to make learning easier and more efficient. By doing so, teachers can cater to the learning needs of the future generation.
EdTech, a combination of education and technology, refers to hardware and software designed to enhance teacher-led learning in classrooms and enhance quality of education for students.
According to Aggor, “What may be fun for one student, may not be fun for another. Every student is unique, and their needs and interests are unique.”
Kwasi Aggor is passionate about EdTech’s capacity to support personalized learning. EdTech allows teachers to tailor curriculums towards a student’s individual learning journey.
“In a traditional class of 20 students, some students won’t receive and digest the material the same way as others. While some students might perceive learning as more challenging, others will simply breeze through the curriculum.”
While traditional teaching models rely on test scores and attendance percentage as markers of student success; EdTech provides instructors and parents with crucial data about each student’s progress over time.
Kwasi Aggor believes that students and teachers need more insights than simple grades to understand and improve their performance. EdTech is a great way to get access to these new insights and use them to aid students on their educational journeys.
According to Aggor, artificial intelligence software used by EdTech can play a crucial role in adaptive learning.
Through evaluations of individual learning history data, it can create recommendations and help students make future career choices based on their learning abilities and interests.
Gamification is another way EdTech makes learning interesting and fun for students.
In traditional pedagogy, learners are taught theoretically and expected to apply the knowledge once they are out of the classroom. Gamified or game-based learning, on the other hand, allows students to learn new concepts and simultaneously apply their knowledge to the gaming environment.
Gamified learning is purported to bring a host of benefits to the classroom such as an increased memory capacity, fostering strategic thinking, and improving hand-eye coordination among other benefits.
Equipped with artificial and virtual reality, EdTech is gaining popularity among schools worldwide due to the interactive experience it adds to education.
EdTech encourages students to visualize abstract concepts and enhances their understanding by presenting fun facts and visual representations of those concepts.
Virtual reality modules developed by the EdTech industry helps students understand lessons by immersing them in new cultural sites and historical settings.
This has been a major boon, especially in the era of the global pandemic as students are able to visit various historic and cultural sites from the safety of their homes and classrooms.
Kwasi Aggor says the availability of such data aids teachers in setting the curriculum to match each student’s capability and allows them to make learning fun for every student, according to their individual needs.
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